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Design,

Business, Enterprise & Technology

Business, Enterprise & Technology

Business Innovation - 1BNV10 & 2BNV20

In Business Innovation, students develop the knowledge, skills, and understandings to engage in business contexts in the modern world. In a time when design-led companies outperform other companies, students are immersed in the process of finding and solving customer problems or needs through design thinking and using assumption-based planning tools. The customer is at the centre of the innovation process and the generation of viable business products, services, and processes. Integral to learning through finding and solving complex, dynamic, real-world problems is the opportunity for students to work collaboratively. Working together, students are encouraged to build up ideas. Students consider how digital and emerging technologies may present opportunities to enhance business models and analyse the responsibilities and impacts of proposed business models on global and local communities.

Year 11 Topics      Year 12 Topics              
  • Start-up Business
  • Existing Business
  • Financial awareness and decision making
  • Nature and structure of business
  • Key business functions
  • Forms of ownership and legal responsibilities
  • Designing Business
  • Sustaining business
  • Transforming business Innovation 
  • Decision-making and project management
  • Financial Literacy and information management
  • Global, local and digital perspectives

Stage 2 Assessment (Stage 1 Assessment mirrors the requirements of Stage 2)

School-based Assessment                                         Weighting                                 
Business Skills 40%
Business Model 30%
External Assessment  
Business Plan and Pitch 30%

Design and Technology - Industry & Entrepreneurial Solutions - 2IES20

Design, Technology and Engineering: Entrepreneurial allows students to design solutions to meet industry requirements, or the invention of an entrepreneurial product that meets a need or solves a problem. This could be achieved using design programs such as computer-aided design to develop prototypes or products. Students demonstrate knowledge and skills associated with systems, processes, and materials appropriate for the prototype and final solution. 

Stage 1 Topics

  • Investigation and Analysis of existing design solutions that solve problems
  • Design Development and Planning of solutions like automotive, aerospace, architectural or maritime design products. 
  • Solution creation using CAD / CAM software, model making processes or prototyping
  • Evaluation of a solutions function in relation to a specific target audience

Stage 2 Topics

  • Investigation and Analysis of existing design solutions that solve problems
  • Design Development and Planning of solutions like automotive, aerospace, architectural or maritime design products. 
  • Solution creation using CAD / CAM software, model making processes or prototyping
  • Evaluation of a solutions function in relation to a specific target audience

Year 12 Assessment (Stage 1 Assessment mirrors the requirements of Stage 2)

School-based Assessment                                           Weighting                            
Specialised Skills Task 20%
Design Process and Solution 50%
External Assessment  
Resource Study 30%

Design, Technology & Engineering: Digital Communication Solutions - 1DCS10 & 2DCS20

Design, Technology and Engineering: Digital Communication Solutions allows students to design solutions to meet industry requirements, or the creation of a communication product that meets the need or solves a problem. This could be achieved using design programs such as computed-aided design, film-making, game production, application (app) development, graphics, multimedia, photography, sound, virtual reality or web design. Digital Communication Solutions involves using symbols, signs, behaviour, speech, light, images, sound, or other data to design and make products that communicate information. Students produce outcomes that demonstrate the knowledge and skills associated with manipulation of digital communication media. 

Stage 1 Topics

  • Investigation and Analysis of existing design solutions that solve problems
  • Design Development and Planning of solutions like automotive, aerospace, architectural or maritime design products. 
  • Solution creation using CAD / CAM software, model making processes or prototyping
  • Evaluation of a solutions function in relation to a specific target audience

Stage 2 Topics

  • Investigation and Analysis of existing design solutions that solve problems
  • Design Development and Planning of solutions like automotive, aerospace, architectural or maritime design products. 
  • Solution creation using CAD / CAM software, model making processes or prototyping
  • Evaluation of a solutions function in relation to a specific target audience

Year 12 Assessment (Stage 1 Assessment mirrors the requirements of Stage 2)

School-based Assessment          Weighting                            
Specialised Skills Task                  20%
Design Process and Solution 50%
External Assessment  
Resource Study 30%

Design, Technology & Engineering: Materials Solutions - Food - 1MRS10 & 2MRS20

Design, Technology and Engineering: Food Materials provides a flexible framework that encourages students to be creative, innovative, and enterprising applying their skills in the Food Industry from paddock to plate. They apply critical thinking and problem-solving skills and incorporate technologies to address design problems and challenges that occur in the four stages of the 鈥減addock to plate鈥 chain;

  1. Production (growing food using Agriculture and Aquaponics)
  2. Processing the food
  3. Transportation and packaging of the food
  4. Retail of the food to target audiences

This subject incorporates the transfer of interdisciplinary skills and knowledge and promotes individualised and inquiry-based learning that would occur in the Paddock to Plate Food Industry. Design and Technology: Food provides opportunities for students to grow food, process food, consider its packaging or transportation to retail outlets whilst using new and evolving technologies in the industry. 

Stage 1 Topics

  • Use of the Design Process to design 1 major product
  • Investigation and Analysis of skills like agriculture and aquaponics to grow food
  • Design Development and Planning when processing agricultural or aquaponic products from paddock to plate 
  • Solution design with a focus on healthy diet and lifestyle, local produce and industry standards when transporting or packaging food  
  • Evaluation of food production in areas like aquaponics or farms as well as sustainability of retail food outlets and local markets

Stage 2 Topics

  • Use of the Design Process to design two major products based on Paddock to Plate 
  • Investigation and Analysis of bush foods in the industry
  • Design Development and Planning of a chosen product that caters for a target audience
  • Solution design, focusing on Paddock to Plate concepts for retail  
  • Evaluation of products with an economics and sustainability focus

Year 12 Assessment (Stage 1 Assessment mirrors the requirements of Stage 2)

School-based Assessment    Weighting  
Specialised Skills Task                                                   20%                               
Design Process and Solution 50%
External Assessment  
Resource Study 30%

Workplace Practices (CAP only) - 1WPS20 & 2WPC20

Workplace Practices is a subject offered only to students in the Career Acceleration Programme (CAP).

Students develop knowledge, skills and understanding of the nature, type and structure of the workplace. They learn about the value of unpaid work to society, future trends in the world of work, workers鈥 rights and responsibilities and career planning. Students can undertake learning in the workplace and develop and reflect on their capabilities, interests and aspirations, The subject may include the undertaking of vocational education and training (VET) as provided under the Australian Qualifications Framework (AQF). 鈥榃ork鈥 is considered in its broadest sense, and is defined as all fields of paid and unpaid activity.

Stage 1 Topics                        Stage 2 Topics            

Industry & Work Knowledge

  • Future trends in the world of work
  • The value of unpaid work to society  
  • Workers鈥 rights and responsibilities
  • Career planning

Industry & Work Knowledge

  • Work in Australian Society
  • The Changing Nature of Work
  • Industrial Relations
  • Finding Employment
Vocational Learning or Vocational Education and Training   Vocational Learning
  Vocational Education and Training (VET) 

Stage 2 Assessment (Stage 1 Assessment mirrors the requirements for Stage 2)

School-based Assessment                       Weighting                      
Folio 25%
Performance 25%
Reflection 20%
External Assessment  
Investigation 30%